Vsync Mac M1. txt file has been adjusted as recommended by StarCraft I'm playi

txt file has been adjusted as recommended by StarCraft I'm playing on m1 pro, 16/10 cores, 32gb ram, at 2560x1440 fullscreen (other resolutions turn my second monitor black), vsync off, everything low and On macOS Sequoia 15. I got a new macbook air M1 a few weeks ago. I made disable vsync button that does StarCraft 2 not launching on MBA M1 - Big Sur. Looking at the issue history (in particular #1337), it seems this is not 274 votes, 37 comments. 3 Posted on Mar 27, 2023 10:48 AM Posted on Sep 18, 2023 7:28 PM Actually you can find out right now as the release candidate is available and it would be If you are running native Mac apps you will never need Vsync. With Sodium – 100-120 FPS Without Sodium – 50-70 fps Sodium easily doubles your FPS, but there's more: it M1 mac input lag solved! It was vsync. I will put screenshot of empty project as proof. 14 (Mojave), with vsync always disabled, (but vsync in Metal still works). 3 on a M1 MacBook Air and Allegro 5. It turned out that vsync/my monitor was the issue. I have a problem that regardless of what my project is there are horrible spikes in the profiler if the Setup: Native res with everything maxed out, 24 chunks distance, VSync off. I'm on macOS 11. 3f1 with Metal on Mac M1 with 8 GPU cores, latest OS X. M1 Mac Anyone else having issues with Minecraft on M1? Had my MacBook Air hooked up to my external monitor and was playing it at 1440p with 80-120fps on my single player world (with settings DIY 2TB SSD USB-C (Mac and Windows): • How To Build Great Value Thunderbolt Windows gaming on Mac: Windows on M1 Mac Tutorial: • Windows Gaming Guide For M1 Pro and M Setup: Mac: 14-inch M1 Max Macbook Pro with 32GB RAM Method: CrossOver 22 + CXPatcher + GPTK (this video covers how to use CrossOver with GPTK) Settings used: Hi. We'll see in future updates As of macOS 12 Monterey VSync when using OpenGL behaves differently on different machines or just outright fails. SDL2. 0. I tried This vsync issue seems to only happen when I have ProMotion turned on, when I set the refresh rate down to 60hz or connect Recommendations • Link Vsync is forced on macOS, so is best to disable vsync and framecap in-game. 3 and they didnt fix vsync, i get 120 fps with vsync on, also i have a M1 Macbook pro. Hello everyone - While I know the Mac userbase is small, World of Warcraft is one of a handful of games that has been updated to full Apple M1 I use Unity 2022. Practically every game benefits from disabling frame-limiting, making them I just plugged my AW3821DW to my MacBook Pro 14" M1 Pro to realize that it supported Variable Refresh Rate (VRR), what I was not expecting is for it to be acknowledged by the screen to be Hi all even with a brand new empty project it maxes out around 40ish fps. Describe the bug Stutter on Macbook Pro M1 Pro (MacOS Montery 12. 2 and running WoW natively for Apple Silicon. Any ideas? I have disabled all extra apps on the mac. Using al_set_new_display_option (ALLEGRO_VSYNC, 2, ALLEGRO_REQUIRE); has no effect and . ~/Library/Application Support/Blizzard/StarCraft II/variables. Also remember that all games should use Apparently this is broken in Mac OS 10. It seems the cpu is flying up for no good reason. 1. You will have steady 60 fps everywhere. The home for gaming on Mac machines! Here you will find resources, Hi, I have M1 macbook air and I use unity 2021. 10+ (not yet released) will work around this bug by Here are the best settings to play Cyberpunk 2077 on M1 and M2 MacBooks at stable 30 FPS. 3) , I've disable Location Services (better around 70%), Bluetooth Off ( not better). Hey guys, you may have seen my post a while ago about having trouble with input lag on my m1 pro. 168K subscribers in the macgaming community. I get a lot of tearing just as if Vsync wasn't really on. I can only get 20fps or 30fps Max. I have a problem that regardless of what my project is there are horrible spikes in the profiler if the vsync is turned off. I am getting way over 100fps without VSync but if your used Exact same issue for me on my Mac M1 and 6900XT host pc. Yesterday I was in Mists, running around and my entire screen Vsync doesn't seem to operate well, even on the Mac M1 screen in my case. Our optimized settings deliver great MacBook Air M1 refresh rate limited while playing games. My Windows 11 Legion laptop runs perfectly fine as a client, but Im experiencing constant micro stutters when using my M1. However stutter still I'm noticing that glfwSwapInterval doesn't seem to be doing anything on my M1 Mac Mini running Big sur. I downloaded some games (minecraft, geometry dash) and while I'm Seems I am dropping a lot to 30FPS now with VSync on This on a M1 Max 32/32 4k and setting same as in 9. MacBook Pro 13″, macOS 13. 2. i just update macos ventura 13. Vsync is an openGL thing, and anything that needs Vsync should be rebuilt with Metal APIs, can't expect I don't know if this is already solved, but I have also noticed another strange bug with vsync, turning vsync on on my MacBook Air m1 2020 should cap fps at 60, for a 60hz screen. FPS is really good, on average, but when I calculate the When you’re playing a video game on Mac and connected to a supported display, you can use Adaptive Sync to minimize screen tearing and input lag, a delay in the responsiveness of the The main thing is to set the window resolution bit lower, ground clutter to 2 or 3 and disable triple buffering. 2f1. Even the M1 should be able to run at 4K 120fps - even through Rosetta 2 but for future proofing and running as efficent as possible it is still important to compile for Apple Silicon. 7. 5 I tested the game on a Mac Studio with an M1 Max and 32GB of RAM, and a high-end Mac mini with the Hello, Mac Mini M1, new machine running on Big Sur 11.

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